Hello and welcome to DunaQuest V! This is the story of a KSP Career mode with the goal of establishing semi-permanent bases on Duna and beyond.
Here's a short summary of some of the extra rules and guidelines being adhered to in this career.
Launches are permitted every 23 Kerbin days. Scrubbed launches, due to software or other glitches discovered before ignition, delay the mission by one day.
The program will progress through missions step-by-step, successfully reaching one milestone before progressing to the next. This means before we attempt to put a probe into orbit around a body, we must first have performed a successful flyby of that body. Before performing a crewed mission, we must have successfully performed an equivalent uncrewed mission. In addition, crewed vehicles must successfully fly uncrewed qualification missions before carrying crew.
The Historical Progression Tech Tree mod will be used because the default tech tree doesn't lend itself to starting off with uncrewed flights.
Life support will be provided by USI Life Support, with the most difficult settings enabled.
Fuels and Engines
The Cryogenic Engines mod provides for boil-off of cryogenic fuels. To provide an incentive to research and use them, long-duration missions must use low-effeciency engines or monoprop to simulate hypergolic fuels.
Crewed launch vehicles may not use SRBs as they pose too great a safety risk.
Inspired by the Kerbal Space Programming series, all launches, manouvres, transfers, rendezvous, dockings, and landings must be completely automated. In addition, kOS scripts must be uploaded to the craft prior to launch, as console access is not permitted during flight. Third, lifters and payload must have their own independent flight computers, as they're developed by different bureaus within our agency.
During launch, staging will be controlled by onboard SmartParts sensors, while trajectories will be controlled by kOS scripts that will be rewritten from earlier quests.