Hello and welcome to DunaQuest VI! This is the continued story of a KSP Career with the goal of establishing semi-permanent bases on Duna and beyond.
Here's a short summary of some of the extra rules and guidelines being adhered to in this career.
Launches are permitted every 23 Kerbin days. Scrubbed launches, due to software or other glitches discovered before ignition, delay the mission by one day.
The program will progress through missions step-by-step, successfully reaching one milestone before progressing to the next. This means before we attempt to put a probe into orbit around a body, we must first have performed a successful flyby of that body. Before performing a crewed mission, we must have successfully performed an equivalent uncrewed mission. In addition, crewed vehicles must successfully fly uncrewed qualification missions before carrying crew.
Life support will be provided by USI Life Support, with the most difficult settings enabled.
Fuels and Engines
The Cryogenic Engines mod provides for boil-off of cryogenic fuels. To provide an incentive to research and use them, long-duration missions must use low-effeciency engines or monoprop to simulate hypergolic fuels.
Crewed launch vehicles may not use SRBs as they pose too great a safety risk.
Inspired by the Kerbal Space Programming series, all launches, manoeuvres, transfers, rendezvous, dockings, and landings must be completely automated. A custom kOS GUI may be used to enter parameters and issue commands to spacecraft. SmartParts are used to control staging and perform other automated triggers.
To make things more challenging, all launches will be performed from the high-inclination Woomerang launch site.