Year 5, Day 133.
Mission Objectives:
We have a station around Mun, in the CFV we have a lander, and we already have crew aboard the Kerbin station. We just need fuel to get them to the surface and back. While we could just use a DEUCES mk 2, we want to land on Mun with a DEUCES mk 1 so we'll take that instead. It wouldn't ordinarily have the dV to get a 30T payload to Mun, but since it can use the fuel from the payload, it should be no problem. Year 5, Day 61.
Mission Objectives:
One of the DLSv3/DEUCES design tradeoffs made was to minimize the number of launch configurations. Instead of trying to have many sizes for different payloads, we would instead try to piggyback multiple payloads into a single launch to efficiently use the launchers we have. Toward that end, we are launching our habitation and science modules to the Biko 2 station around Mun in a single launch, as opposed to two with Biko 1. Year 5, Day 54.
Mission Objectives:
As with the launch of the KMSS, this launch is built around a new DLSv3 rocket, and features a refined flight plan. Both of these have been heavily simulated, so we have no concerns about this launch. None, whatsoever. Year 4, Day 304.
Mission Objectives:
Crew: Burlan (Scientist⭐️) Another rescue mission.
Download craft! Download kOS scripts! Year 4, Day 43. Mission Objectives:
For our last flight of Year 3, we will be expanding our station in orbit around Mun.
Download craft! Download kOS scripts! Year 3, Day 421. Mission Objectives:
Finishing the relay network around Mun.
Download craft! Download kOS scripts! Year 3, day 193. Mission Objectives:
Continuing to deploy a relay network around Mun.
Download craft! Download kOS scripts! Year 3, day 181. Mission Objectives:
It is time to deploy a relay network around Mun.
Download craft! Download kOS scripts! Year 3, day 169. Mission Objectives:
This is not my typical lander style, but we're not yet ready to send a permanent, reusable lander to our station yet. It should also have more margin for error than our previous lander, while remaining fairly budget-efficient.
Download craft! Download kOS scripts! Year 3, Day 61. Mission Objectives:
Previously...
In the interest of upgrading our VAB, we've accepted a contract to put a space station in orbit around Mun. Conveniently, we have a station in orbit around Kerbin that meets the requirements... Year 3, Day 1. Mission Objectives:
We got skippers, we got launch clamps. Let's go to Mun.
Download craft! Download kOS scripts! Year 2, Day 199. Mission Objectives:
Crew: Moma (Scientist⭐️) Another Mun landing attempt.
Download craft! Download kOS scripts! Year 2, Day 178. Mission Objectives:
Let's land on Mun.
Download craft! Download kOS scripts! Year 2, Day 163. Mission Objectives:
Now that we've tested our new rocket, it's time to put a kerbal in orbit around Mun.
Download craft! Download kOS scripts! Year 2, Day 67. Mission Objectives:
Crew: Jedzor (Scientist⭐️) This newly-designed rocket takes advantage of our recently-researched 2.5m fuel tanks. It should be more stable during launch, and allows us to put a craft into orbit with a tremendous amount of dV. This should allow us to put a crew in orbit around Mun and return safely.
This will be an uncrewed test launch. Download craft! Download kOS scripts! Year 2, Day 55. Mission Objectives:
Munar orbiter, take three.
Download craft! Download kOS scripts! Year 2, Day 43. Mission Objectives:
Second attempt at putting a probe in orbit around Mun.
Download craft! Download kOS scripts! Year 2, Day 31. Mission Objectives:
Now that we have our communication relay network in place, we can attempt to put a satellite in orbit around Mun. This is nearly identical to our previous satellite, but with more fuel in the upper stage.
Download craft! Download kOS scripts! Year 2, Day 19. Mission Objectives:
This will be a mission similar to Apollo 8, in that we do not intend to land on Mun, but with a flightpath more like Apollo 13, in that we do not plan to orbit Mun.
Download craft! Download kOS scripts! Year 1, Day 325. Mission Objectives:
Crew: Moma (Scientist⭐️) Another crack at a free-return from Mun.
Download craft! Download kOS scripts! Year 1, Day 313. Mission Objectives:
Our program is running into a problem. We still have a 30-part limit, but we don't have high-capacity solar cells or batteries. This makes deploying a satellite network impractical, which makes an orbital mission to Mun risky. We also don't quite have the funds to unlock manoeuvre nodes, so doing a crewed free-return Mun mission doesn't meet our minimum safety requirements. And we can't do a crewed orbital mission due to our requirement that we must do an uncrewed mission first.
So, we're stuck doing these rescue missions until we can afford to upgrade our facilities. Fortunately, there seems to be a steady stream of stranded Kerbals to rescue. Download craft! Download kOS scripts! Year 1, Day 253. Mission Requirements:
A follow-up to our previous mission.
Download craft! Download kOS scripts! Year 1, Day 289. Mission Objectives:
A lucrative contract to put an object into Mun's sphere of influence has paused our crewed space program. Improvements to our guidance systems have us confident we can pull off this mission despite our low technology level.
Download craft! Download kOS scripts! Year 1, Day 133. Mission Objectives:
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